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Zapowiedź patch'a 1.01

Zapowiedź patch'a 1.01

Data opublikowania: 05.11.2006, 09:47
Tagi:
Ubisoft, tak jak oczekiwano, ma wydać patch poprawiających błędy w grze Dark Messiah. Przygotowania do pierwszego patcha - 1.01 - już trwają. W rozwinięciu znajdziecie listę poprawek jakie ma zawierać.
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     SP Patch 1.01 changes and bug fixes
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    - Crash fixed on Save/Load if player has an object in their hands.
    - Health and poison effects are no longer displayed during credits.
    - Player’s hands don’t appear behind the credits when you combine the Skull of Shadows with an equipped spell.
    - All game menus are hidden when a video starts.
    - Problem fixed when the player tries to switch between Xana mode and an equipped scroll.
    - Indestructible shields are now really indestructible. - Crash fixed when the player tries to throw a dagger, then immediately jumps and parries.
    - Crash fixed when the player tries to switch between casting a fireball and taking an object.
    - Bug fixed. Player cannot re-use a scroll multiple times after switching to Xana mode.
    - Saving is now disabled during end game credits to avoid system anomalies.
    - The player now dismounts correctly from the top of ladders, even when moving backward.
    - Instantaneous spells (Magic Protection, Heal, Wizard Eye) no longer break other spells like Firetrap.
    - Climbing NPCs can't be charmed and fall if shrunken.
    - Fixed getting stuck on door on Level 11, when jumping on a rope attached to it.
    - Fixed weapon being unequipped after jumping in certain conditions
    - Fixed when pressing E multiple time in certain conditions would quicksave the game
    - Fixed when pressing E very quickly to get his backpack back at a specific location, backpack was recovered but all objects were missing
    - Fixed not being able to take any objects under certain conditions
    - Fixed game crash after de-equipping a weapon in certain conditions
    - Fixed a potential first person hands animation problems
    - Fixed being stuck sometimes in some specific locations close to stairs
    - Fixed looping dagger and staff sound when doing a power attack and parrying in the middle.
    - Fixed some scrolls that could be used several times (much like a spell)
    - Fixed teleporting that could occur when using lockpick
    - Fixed Fireball staying stuck to the player until it explodes
    - Fixed, shrinked enemies are now sensitive to melee weapon
    - Fixed a crash when killing a NPC with a fire weapon when he is knee deep in the water
    - Fixed invisible wall present on level 7
    - Fixed lockping becoming a weapon (melee animations played)
    - Fixed Lighting bolt scroll not working
    - Fixed issue with telekeninesis not always working as intended
    - Fixed issues with "Adjust Brightness Level" still being in game after using it in the menu.

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