MD: Normally the quests in TwoWorlds will not be limited to only one possible solution, quite the reverse. We try to give the players as much space for acting and exploring as possible. The task and the goal are predefined, that´s clear, but how the player reaches the goal is totally up to him. Deceit, murder, flattery - nearly all is possible. On this way a simple quest can change to a whole campaign. For example, if the player needs a specific item, that is stored at a specific place, he has to find this location first. In the next step he has to make himself familiar with the people inhabiting this place to decide, how he has to act to get the wished item at the end.
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