One area that was slightly lacking in Oblivion though was the in game combat system. Oblivion was always an RPG at heart and although you could run around fighting bad guys with your sword, arrows or spells it never really felt like a gritty FPS game. Is there a market for a real 'sword-em-up'? The guys at Ubisoft seem to think so, and riding in on the wave of Oblivion swoops Dark Messiah of Might and Magic - a game that promises to focus on sword play, on slashing and hacking, on a creating a dynamic world running on real physics. Does it pull it all off? Read on to find out.
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