- New Content
- New game mode - Capture The Flag
- Significant optimisations for sounds, textures and particles on lower-specification hardware
- New Map - CTF_1
- New Map - CTF_2
- CTF RULES
- Defend your team's flag while stealing the enemy flag.
- You must have both flags at your own base to score.
- Scoring a flag will give XP to all players on the scoring team.
- Returning your own flag also gives personal XP.
- Flags will not appear until there are players on both teams, and the 'battle begins' timer has finished
- Picking up a flag will slow you down, disables your weapon and briefly highlights you to the enemy team.
- Pressing fire when holding a flag will drop it and allow you to fight (be careful not to pick the flag up again when fighting)
- Dropped flags return to their base when touched by their team, or after 20 seconds.
- Optimisations
- These can be found in the Options->Gameplay tab, and will generally require a restart of the game engine to use.
- Character LOD values lower by default (can be returned to higher quality by users in config files)
- Option to use alternative particles - New high performance particles for all spell effects. Total particles reduced, 'distort' effects removed, dynamic lights reduced. (This replaces the particle sliders)
- Option to disable streamed sounds - prevents sound being streamed from the hard drive during play. May improve framerates, but will disable some ambient noise.
- Option to use lower quality texturemaps - reduces load times and increases framerates for almost all users.
- Option to force simplified texture surfaces (this disables Normal mapping and Specular mapping). Will speed up loading times, especially for low RAM users, but the visual quality is reduced.
- Map Changes
- MP1 - Recompiled - spawn point error fixed
- MP2 - Recompiled - ambient sounds improved, framerate optimised, spawnpoint error fixed
- MP3 - Recompiled - framerate optimisations (detail models now fade earlier)
- MP5 - Portcullises at final Undead point now lock open for last flag. New route added to final quadrant. Ambient sounds optimised.
- Character Changes
- Assassin Backstab improved
- Assassin Triggered Poison Orbs - Recharge time added, Mana cost added
- Mage Lightning Orb - no longer instant-fire, must be charged, will not hit behind caster when cast.
- Mage Flame Arrow & Lightning Shock damage adjusted for maxed elemental alignments.
- Mage FireBlast - Projectile flight speed reduced
- Priestess is now informed how many team-mates have been mass resurrected or healed
- Warrior Leaping Attack fixed
- Warrior Safeguard now defends only in an arc in front of the character (you will need to track lightning orbs/fireballs to be protected)
- Warrior Safeguard now costs mana to create, and takes mana if it is hit by a spell. If mana is depleted, the Safeguard will fall.
- Warrior Safeguard now emits a noise telling players it is active
- Warrior shield no longer interferes with the movement model with when hit by an arrow
- Miscellaneous
- Smoothed Spectator Cam
- Game Timer now shown on main screen and it highlights when time is short.
- Teamkill menu now available for 15 seconds after a teamkill