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Nowy patch

Nowy patch

Data opublikowania: 30.11.2006, 19:16
Tagi:
Ubisoft podaje zmiany i poprawki w nadchodzącym patchu do Dark Messiah M&M - 1.02. Patch będzie zmieniał kilka lokacji, umiejętności wielu klas, nowy tryb multiplayer - capture the flag oraz wiele innych rzeczy. Całą listę zmian możecie przeczytać w rozwinięciu.
Patch 1.02 changes and bug fixes

    New Content
  • New game mode - Capture The Flag
  • Significant optimisations for sounds, textures and particles on lower-specification hardware
  • New Map - CTF_1
  • New Map - CTF_2
    CTF RULES
  • Defend your team's flag while stealing the enemy flag.
  • You must have both flags at your own base to score.
  • Scoring a flag will give XP to all players on the scoring team.
  • Returning your own flag also gives personal XP.
  • Flags will not appear until there are players on both teams, and the 'battle begins' timer has finished
  • Picking up a flag will slow you down, disables your weapon and briefly highlights you to the enemy team.
  • Pressing fire when holding a flag will drop it and allow you to fight (be careful not to pick the flag up again when fighting)
  • Dropped flags return to their base when touched by their team, or after 20 seconds.
    Optimisations
  • These can be found in the Options->Gameplay tab, and will generally require a restart of the game engine to use.
  • Character LOD values lower by default (can be returned to higher quality by users in config files)
  • Option to use alternative particles - New high performance particles for all spell effects. Total particles reduced, 'distort' effects removed, dynamic lights reduced. (This replaces the particle sliders)
  • Option to disable streamed sounds - prevents sound being streamed from the hard drive during play. May improve framerates, but will disable some ambient noise.
  • Option to use lower quality texturemaps - reduces load times and increases framerates for almost all users.
  • Option to force simplified texture surfaces (this disables Normal mapping and Specular mapping). Will speed up loading times, especially for low RAM users, but the visual quality is reduced.
    Map Changes
  • MP1 - Recompiled - spawn point error fixed
  • MP2 - Recompiled - ambient sounds improved, framerate optimised, spawnpoint error fixed
  • MP3 - Recompiled - framerate optimisations (detail models now fade earlier)
  • MP5 - Portcullises at final Undead point now lock open for last flag. New route added to final quadrant. Ambient sounds optimised.
    Character Changes
  • Assassin Backstab improved
  • Assassin Triggered Poison Orbs - Recharge time added, Mana cost added
  • Mage Lightning Orb - no longer instant-fire, must be charged, will not hit behind caster when cast.
  • Mage Flame Arrow & Lightning Shock damage adjusted for maxed elemental alignments.
  • Mage FireBlast - Projectile flight speed reduced
  • Priestess is now informed how many team-mates have been mass resurrected or healed
  • Warrior Leaping Attack fixed
  • Warrior Safeguard now defends only in an arc in front of the character (you will need to track lightning orbs/fireballs to be protected)
  • Warrior Safeguard now costs mana to create, and takes mana if it is hit by a spell. If mana is depleted, the Safeguard will fall.
  • Warrior Safeguard now emits a noise telling players it is active
  • Warrior shield no longer interferes with the movement model with when hit by an arrow
    Miscellaneous
  • Smoothed Spectator Cam
  • Game Timer now shown on main screen and it highlights when time is short.
  • Teamkill menu now available for 15 seconds after a teamkill

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