W serwisie DiabloFans.com opublikowana została wypowiedź Community Managera Blizzarda - Bashioka, dotycząca wyglądu lokacji w Diablo 3. W grze łatwo zorientujemy się jak "ważna" jest dana lokacja. Przykładowo Katedra w Tristram jest pełna magii, co widać, np. poprzez grę świateł. Z kolei zwykła jaskinia, będzie tylko... zwykłą jaskinią. Nadal ciekawą, ale jednak bez tej epicznej otoczki. Bashiok zapewnia że każda lokacja będzie miała swój unikalny "look & feel".
"I think there's a nice juxtaposition between the larger more epic dungeons and the others that may be less epic but have very specific tones and themes associated with them. When you step inside one of the more epic dungeons, like the Tristram cathedral (and considering its past, shouldn't it be epic?) you immediately know you're somewhere important. Somewhere that looks and feels magical in its presentation and lighting, as opposed to, say... a cave. Still cool! Caves are still awesome, but you probably don't want magical purple and green lighting in a cave, it's probably going to have a much different feel.
That type of theming adds a lot to keeping the scenery changing and interesting. If you're just fighting demons against a grey or brown backdrop for hours and hours, days and days, maybe years and years... it gets boring. Interesting, themed, and contrasting scenery all help ensure visual longevity.
I think before too long we'll have shown a nice cross section of the dungeon types and looks. It's been too long staring at the one dungeon. Each one has a very unique look and feel, so it's really cool going in to each one and having a total change of scenery. It's all very exciting."