Data opublikowania: 13.05.2006, 16:06 Tagi:
Serwis Rpg vault miał okazje przeprowadzić wywiad z pracownikiem Piranha Bytes - Kai Rosenkranz. Poniżej fragment:
Jonric: Turning to the particulars of the game, what style of RPG will it be, and what type of gameplay will it offer? What will differentiate it from other titles that might initially seem similar?
The scope is much larger than the previous games, and we have added a number of improvements - apart from the stunning graphics and improved AI - that will make the world react to each action the player takes. This not only means that the city watch will try to arrest you if you steal from the merchant; you may also rise to lead whole settlements in revolt against the Orcish occupation or become a renowned gladiator or slave master. Your actions will have ramifications far beyond your immediate surroundings on a truly epic scale. This will, of course, mean that each and every game you play will be different and may end differently.
An important difference from many recent games comes about with the story and gameplay shift toward interacting with the world. You will need to find allies and supporters, not just in the sense of NPC henchman, but really on a wider scale. You may need to convince a barbarian tribe to help you storm the Orc camp, but for this, you must steal the totem of their rival tribe that will turn against you because of this. So, it is all about choices and consequences, which makes the game that much more alive.